Brian Beppu



Art Center College of Design, Pasadena, CA
Bachelor of Fine Arts, Illustration 1997


NAUGHTY DOG, Santa Monica, CA, March 2009–Present; October 2003 – August 2006

Created and applied texture maps on environments and props for Uncharted: Drake’s Fortune (2007; PlayStation 3) and Uncharted 2: Among Thieves (2009; PlayStation 3).

Painted and applied background, prop, character, and race vehicle textures for Jax X: Combat Racing (2005; PlayStation 2) and Jak 3 (2004; PlayStation 2).

IMAGI ANIMATION STUDIOS, Sherman Oaks, CA, August 2006–January 2009

Visual Development Artist on the CG animated feature film Astro Boy (2009). Designed environments, weapons, and props; painted color and lighting design; designed set graphics, logos, and signage.

Visual Development Artist on the CG animated feature film Gatchaman. Painted color and lighting design; created effects designs; designed set graphics, logos, and signage.

Color Designer on the CG feature animated film TMNT (2007). Painted color and lighting design; created effects designs.

MIDWAY HOME ENTERTAINMENT, San Diego, CA, May 2000–October 2003

Texture/Concept Artist for Freaky Flyers (2003; PlayStation2). Painted lighting/color keys and track layout concept art. Painted and applied textures for environments, characters, vehicles and props. Responsible for maintaining the look of backgrounds and lighting of levels. Designed user interface including menus, fonts, and heads-up-display. Painted the cover illustration and contributed to advertising art and manual interior.

SQUARE USA, Honolulu, HI, October 1997–February 2000

Background Artist for Final Fantasy IX (2000; PlayStation). Painted backgrounds, skies, set pieces, and props. Retouched pre-rendered background maps for lighting and color correction. Painted texture maps for environments and objects

Texture Artist for the CG animated feature film Final Fantasy: The Spirits Within (2000; uncredited). Created textures for the sets and props department on the test Grey Project.

MATTEL, El Segundo, CA, May 1996-September 1996

Designed colors and painted models as a designer (internship) for Street Sharks, Disney’s Hercules, and The Mighty Ducks action figures.


  • prop design
  • illustration
  • texturing
  • environment design
  • color/lighting design


  • maya
  • photoshop
  • traditional art
  • illustrator